

The ones at the bottom of the left sidebar will take you to our Gamepedia portals. MC-262424 – Sprinting particles on the edges of blocks are still incorrect.You've noticed the new Social Media buttons.MC-262363 – Player can still gain a normal jump off of a honey block with precise timing.MC-262351 – Worldgen deadlock caused by supporting block checks.MC-262317 – Items don't respect properties of the block they are supported on.MC-262313 – Nether won't load in upgraded worlds.MC-262308 – Entities do not stick to honey blocks pushed by pistons if their center isn't over the honey block.MC-262304 – The stepping_on predicate condition does not correctly succeed on trapdoors.MC-262300 – Menu text is now rendered in front of the Mojang Studios loading screen fade animation.MC-262296 – Rabbits are no longer affected by jump boost.MC-262265 – Changing resource pack that overrides a font crashes JVM.MC-262253 – Music composers not listed in credits.MC-262208 – In the credits, "Lionbridge" is misspelt in one place (no "g").MC-262006 – Melon and Pumpkin are in the default #maintains_farmland tag despite not maintain farmland.MC-257336 – Some chiseled bookshelf interaction subtitles are improperly capitalized.MC-256424 – Game mode is sometimes referred to as "gamemode".MC-250571 – Gamerule description strings within the world creation menu consist of inconsistent concluding punctuation.MC-241736 – Company names are still inconsistent and partly misspelled in the credits.MC-236606 – Lightning bolt related string lacks capitalization.MC-226454 – The "Light as a Rabbit" advancement description has no space after the ellipsis.MC-206548 – Leash knot subtitles are not properly capitalized.MC-203039 – Incorrect use of colon in.MC-198202 – Options background texture does not match dirt texture.MC-195825 – "datapacks" string is inconsistent with "data pack" string in datapackFailure.title text.MC-195781 – The "Include entities:" string displayed within the structure block GUI is improperly capitalized.MC-193749 – Nether portals play the trigger sound again when the other dimension is loaded.MC-188595 – "gamemode" string in F3 + N description is inconsistent with "game mode" string in F3 + F4 description.MC-146582 – When entering spectator mode while standing on the ground, the player moves down by 0.19051 blocks, which makes you fall down.MC-123081 – Placing an end crystal when entering The End prevents Ender Dragon from spawning.

MC-107224 – World border death message states "suffocated in a wall".MC-35078 – Breaking animation is one frame off.MC-21520 – Death message for /kill is " fell out of the world".MC-18060 – Several realms strings are untranslatable.MC-2215 – Encoding errors in server.properties.MC-180 – When reaching the other side of a nether portal the animation plays forever until stepped out of.Added generic_kill to #bypasses_invulnerability, and #bypasses_resistance damage type tags.įixes 34 issues fixed From released versions before 1.20.Added generic_kill, and outside_border to #bypasses_armor damage type tag.Removed pumpkin, and melon from #maintains_farmland block tag.File is now written with UTF-8 encoding.The file is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback.The identifier of the random sequence to use for a loot table is specified as a resource location in a new field called random_sequence.Each random sequence produces a unique sequence based on the world seed and sequence identifier, which means a loot table will produce the same results when ran with the same parameters in the same world.The game now uses named random sequences to deterministically produce loot for loot tables.Random sequences for loot tables are now deterministic.Changed from " suffocated in a wall" to " left the confines of this world".Changed death message used for deaths caused by the world border.Changed from " fell out of the world" to " was killed".Changed death message used for the /kill command.the / kill command now uses damage type generic_kill instead of out_of_world. Forcibly removing an entity using i.e.Players outside the world border are now hurt by the damage type outside_border instead of in_wall.Added outside_border, and generic_kill.string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string.
